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  FORM LINE, AM OFFICER!1!!

This page is a fanbase page.
Information on this page is player generated and may not reflect actual information.


Not to be confused with Weapon Ideas.

This is a suggestion page for what you think CoderQwerty should make or implement. These are your ideas, so you decide what to put on this page.

Server-balance suggestions:[]

  1. Voting:
    1. Votekick.
      • If in chat, command would be in description of the game.
      • If ingame, button would be above force vote button.
      • Votekick cooldown for 30s/1 minute.
    2. A force vote system, where you can force the map to end and go into vote mode once round ends (just like the TF2 source engine plugin). Button for this would be right above the [Button|music button].
      Current button

      Current button for music.

      Button Idea

      Suggested buttons for music, map vote, and votekick. (going upwards)

  2. How many rounds are left which would display right under map name.
  3. An auto-balance system that switches players up randomly right after a round ends if one has too many players. (TF2s new autobalance system is a good thing to emulate here.)
  4. Actual objectives, like Conquer the Fort or Steal Cannons or Survive the Assault. "kill everyone" is getting pretty stale.
    1. Domination mode; 3 random people are chosen as flagbearers, who must be escorted to 3 different locations in order to plant their flag. One team would defend the points while another would protect the flagbearers. Once all points are captured, then the attacking team wins.
  5. Hitmarkers
  6. When joining a team, it should also show the name of the country/team instead of just the flag.
  7. A limit to how much cavalry can be played at once.
  8. Voice commands.
    1. Officer specific voice commands.
  9. A specific count of how many players chose a specific class (rather than just showing the regiment)
    Possible

    Suggestion of what this would look like.

  10. A mixed team map where it is a 2v2 or 2v1(like half of the french team gets put onto the polish team(allied teams cannot harm each other like normal teammates, its only a cosmetic difference)).
    2v1 mode

    An example of how this would work.

Gameplay Suggestions:[]

  1. Routing players: If a player surrenders, they must move to the edge of the map. There they can go into freecam. Their logo in the leaderboard would change to a running person in place of the surrendered player, to indicate they have left the map.
  2. Horse Artillery: Artillery cannons can be moved around by a horse artillery unit, which would be under the artillery section. They would have a sword and a pistol. Behind the horse they would have a place for the artillery to be towed from. This would only be allowed on extremely large or empty maps, to avoid unfair usage. The artillery tower and the horse can be killed, and once destroyed or killed, it can no longer tow the artillery. When towing the artillery, the horse is much slower, however it is slower than a normal cavalry unit anyways.
  3. Suppression effect: If someone shoots near you or if a bullet flies next to you, you would become suppressed. Your vision would blur, you would hear that "Screeeech" sound (the sound when someone throws a grenade near you on FPS games) and your weapon would be more inaccurate. Suppression effect ends after five seconds.
  4. Mud at the face: If a cannon roundshot lands near you, your screen would become muddy. It affects your visibility, because your screen would be muddy; however, if you are a skilled shooter, the mud would not affect your weapon's accuracy.
  5. Ending cutscenes
    1. Example: If Prussia wins a battle, the ending cutscene would show a black eagle land on a Prussian flag on a pole. The ending cutscene would only be shown to Prussian soldiers.
    2. Second example: If France wins a battle, the ending cutscene would show a French flag on a pole. The ending cutscene would be only shown to French soldiers.
    3. Third example: If Prussia loses a battle, the ending cutscene would show a ripped Prussian flag on a pole. This cutscene would be only shown to Prussian soldiers.
    4. Fourth example: If France loses a battle, the ending cutscene would show a ripped French flag on a pole. This cutscene would be only shown to French soldiers.
  6. Tree leaves and flags would move according to the wind. If the wind stops, those would not move. Wind would not affect bullet travel.
  7. Sappers could chop trees down using their axes, to block ways or give their teammates cover.
  8. Maps would be given to officers (to help make plans).
  9. Gun sounds that are more realistic.
  10. More Effective and Realistic Melee Combat System.
  11. Attachable or De-attachable bayonet.
  12. Charging
    1. Lance/Pike Charging: Like Bayonet Charging, but not as fast.
    2. Bayonet charges: To charge, you must equip the bayonet (press X) and then, press Z. The user would have increased speed in exchange for worse turning speed. If a target is hit, they would be killed instantly. Of course, there is a cool-down, and you could only charge for a small amount of time. If you kill someone while bayonet charging, the charge will stop.
    3. Cavalry Charge: Basic Charge, almost no turning, insta-kill upon touching anything sharp, full speed plus some.
  13. A way to dig trenches with the sapper's shovel.
  14. A way to pack dirt into defences like chevaux de frises and stakes. (Would give more health to defences and would block bullets)
  15. A way to place planks over windows (like the church tower in Plancenoit).
  16. Mantraps. Large hole traps that make people fall in them. Stuns for a few seconds (2-4 secs)
  17. A carcass/Heated shot and with it, a burning system.
  18. Movement while crouching(crawling).
  19. Day/Night Cycle.
    1. Weather.
  20. Being able to shoot a pistol on horseback but reloading would require not being on horseback
  21. Class limits except for rankers.
  22. Regiment member limits.
  23. "OMG just add a lobby or shooting range so then you don't wait a whole ### eternity for the next round." -cash713, blood and iron ranter/popular player.
  24. Give sappers a sword instead of an axe and make the axe partisan exclusive. This would reduce numbers of combat saps and teach saps unbuilding.
  25. Make cavalry horses slower by damage.
  26. Make grenadiers have high health but low speed so they have a use.
  27. A elimination mode where your team has to get the most kills to win the game or both teams gets lives. Example : Prussian lives left : 30 French lives left : 27
  28. Grenades. It may sound crazy, but it could be pretty useful. There should be a Skirmisher class on certain maps which is the Grenadier. They can throw grenades and it should buff sappers and campers pretty heavily. They should only be available in long-range maps, for example Grasslands or Arcole.
  29. Making the Lancer Officer receive a lance as they are direct downgrades to the Hussar, having a slower horse. Otherwise, buffing the Lancer Officer and Dragoon Bugler so they become sidegrades would be quite nice.
  30. Horse trample : The ability to trample a player using the horse. This may sound way over powered but I'll cover the main weakness of the cavalry : BLOCKING
  31. Incendiary projectiles for infantryman and for artillerists. The former would be like a torch or something small that could be lit and thrown into a tent to counter that annoying stalling tactic sappers use of hiding in tents. The latter, which I envision as a carcass, would be a new cannon ammunition type. While this is already suggested in here (#15 at the time of writing) I want to clarify and emphasize that it would be used primarily to smoke out infantry hiding in camps. I would also like to see the round shot be more useful, probably by making it go through more sapper constructs and having a clearer aim point.
  32. Broken Line Infantry Musket. If you block with your musket and the opponent hits it 5 times, the gun breaks and you have nothing but your sabre. (Useful and realistic.)
  33. Nerf Axe. Nerf the axe damage to 50 HP, so you don't instantly get one-shotted by a sword. That's all I have to say.
  34. Charging and sprinting (different from the charging suggested above). Charging will only work with a melee weapon out and ready (so pressing x with the sword to march won’t allow you to charge, and taking out a bayonet will let you charge). Charging requires you to press ctrl. For ranged weapons without a bayonet, you can press x to go out of a marching position and then sprint at the same speed as charging(again you have to press ctrl). Non-weapons will allow you to sprint as well by pressing ctrl. When charging with a lance, bayonet, or pike, you do 50 damage instead of 40, but you have to hold down left mouse button and been charging for 5 seconds or more at a time to get the damage buff(So just holding ctrl and staying in place won’t work), and if you hit somebody while charging you have to wait 5 seconds to charge again. Charging with the axe, sledgehammer, or branch will not have any damage bonus and is slightly slower than with other weapons. Charging with all the other melee weapons will increase damage by 5, and otherwise have the same mechanics as charging with a bayonet, Lance, or pike(but will have less range than the pole weapons).
  35. Officer buff change: Cavalry officers will increase the move speed of nearby cavalry (cavalry only) when they are mounted, and when dismounted will act as normal officers with an accuracy buff. Skirmisher officers will still give an accuracy buff to non-skirmishers, but to skirmishers they will give a 10% movement speed buff, as skirmishers don’t need as much of an accuracy buff as infantry do(The movement speed buff can apply to the officer too, but only when another skirmisher is affected by it so the officer can keep up when he needs to). Artillery officers in my opinion don’t need a special buff since the spyglass can allow them to spot for those aiming the cannon, so they give the same buffs as a normal officer.
  36. Pike and lance should have their damage buffed to 50 when on the ground so they are actually useful on non cavalry(the buff won’t apply to damage while mounted).
  37. The musketoon for some reason gives a faster move speed buff than the knife. The knife, rifle, and non weapons should all give the same move buff as the musketoon does now(along with the pistol).
  38. Pressing tab will make a leaderboard pop up in the middle of the screen (not the current one, like the one in other FPS games). On one column will have show the kills for that current round, and next to it will be the amount of kills achieved for every round on that map. The current round kills will disappear when the round ends. 38. Mobile artillery As fast as officer with pistol if pulled by horse, officer get horse to pull artillery when spawn in. Not Ridable
  39. Rework the trees and remove the ugly 2010 tree style, make them more realistic and modern, can apply to buildings as well.
  40. Add an effect to the screen when you get hit (like a transparent red overlay). Sometimes you just don't notice when you get hit in the face with an axe.
  41. Visible damage on players, if a player is damaged at all, Add a decal of blood or an injury on their body to show they were hit. This would make it easier to figure out the health of an enemy to gauge wether or not to attack them and it would also make the corpses in maps more detailed.
  42. Flag Bearer's flag can be used as a lance.

Game modes:

  1. Deathmatch: A mode where a team named deserters fight each other with randomized weapons.
  2. Brutes: Every player is given either a hammer, or a axe.
  3. Assault Horse: Each player is mounted on their own horse, and also have rifles. They can even fire, even on horseback.
  4. Bad Accuracy: Everyone is given a pistol, and only a pistol.
  5. Capture The Flag: (Having a enemy take or capture the flag was considered dishonorable.) A team has to defend their flag, (i.e. French defends French flag.) and the other team has to capture the flag to score.
  6. Defense: Gamemode about surviving as long as it is possible against AI enemies with all classes except cavalry and militia, with a 5-10 respawns per player function. Example: You play as France defending a farm or a town, the enemy being Russian militia AI units rushing at France with hand axes, sapper axes, hammers, swords, all kinds of melee, maybe some with pistols, but AI's running around with tons of muskets and rifles, that would be a nightmare. The longer you survive, the higher on a leaderboard (here suggestion for a leaderboard) in the menu you will be.
  7. Escort: Your team has to defend a vehicle (or something) starting from your spawn, while the enemy team has to destroy the vehicle/eliminate everyone on your team. Your team wins if the vehicle reaches its destination (probably the enemy's spawn).
  8. Checkpoint domination/Hold the point: There are 3 different points and you have to hold the point for 10 seconds, the timer will go down faster if there are more teammates at the point. At the end of the round, the team with the most points captured wins.
  9. Siege: One team is stuck in a building or fort, while the other team surrounds it. The aim of the defenders is to stop the attackers from claiming the fort, and the attackers is to enter the fort and clear out the enemy. The attackers are given artillery and the fort is destructible. If the fort is completely free of defenders and occupied by attackers without any defenders near the fort, or all of them have died or surrendered, the game is won for the attackers. If the attackers are all killed or surrender, or have all left their siege positions, the game is won by the defenders. There could occasionally be a special category of roles which their aim is to attack the attackers. The attackers would not know if anyone has taken this role or not. The winning conditions are the same.

9. Canister knockback (by Saltstarfromgalaxy): If a canister shot hits you it will fling your character.

Cosmetic Suggestions:[]

  1. More historically accurate regiments.
    1. National Guard Regiment for the French Empire.
    2. Fixing the regiments that already exist.
    3. Adding missing regiments.
    4. Certain Regiments could not be used on certain maps.
      1200px-Royal Banner of Scotland

      Royal Banner of Scotland

    5. Different flags for different regiments for colour bearers. For example, if it's a Scottish regiment, the flag for the bearer should be the royal banner of Scotland.
    6. Gendarmerie for the French Empire.
    7. Suisse Regiment for the French Empire.
    8. Add a new class of cavalry called cuirassier, with armor.
  2. A Rank System.
    1. A statistics page of kills and things.
    2. Officers would only be allowed above certain ranks?
  3. Weapon customizing system. (Ex: The ability to use different wood and metal colours for muskets and other equipment).
    1. Different wood and metal colours for each nation. (Ex: Russian empire would have darker wood shade and maybe darker metal while the French Empire would have full silver barrels and firing mechanisms on their muskets.)
    2. Allows for "skins" like tally scratches or detailed etching.
  4. Consistency with damage.
    1. Dead bodies stay there for the whole map?
      1. The piles of [and Artwork|bodies] would be interesting obstacles/cover.
    2. Structures can be partially destroyed? (Like plancenoit's church planks)
    3. Chopping off legs from the chevaux.
    4. Give 45e Regiment d'Infanterie (French Line Infantry regiment) the description Régiment de La Couronne.
  5. Hats flying off the character if a shot hits the hat. 

Animations :

  1. A sitting at camp animation
  2. A salute animation
  3. A "curl in a ball and wait for death" [1] animation
  4. A put hands behind head and wait to be shot" animation
  5. A dark souls 3-esque (rest gesture) that sitting animation
  6. Better gun reload animations And standing at attention animation
  7. horses have a color depending on the nation. the United Kingdom and Russia has grey/white horses, France has brown/red and Prussia having black/grey horses and all the other nations have regular colors

8. The Wings Hussar and the Ottoman

  1. THE WINGS HUSSAR HAS ARRIVED
    The poor Pułk Huzarów Poland hussar should be change to the legend Polska wings hussar. For spraying fear the enemy, they have faster horse exchange for horse can be oof by 4 sword hit (max speed) or a 10% of equip with lance for 3 sword hit on max speed. (Polska is Poland but greater name), PLS EXLAND FOR OTHER PEOPLE INFO.

2. The ottoman has arrived, The Battle of Abukir (or Aboukir or Abu Qir) was a battle in which Napoleon Bonaparte defeated Seid Mustafa Pasha's Ottoman army on 25 July 1799, during the French campaign in Egypt. (this can be add or not), PLS EXLAND FOR OTHER PEOPLE INFO.



Map suggestions:[]

  1. Ardennes map: A map the size of foggy marshland. It is a dense forest, with a shallow river cutting the map in half. The French fight against the Prussians. Soldiers and horses could walk through the river. There would be many trees, with not much space between them. The French would spawn on a hill, and the Prussians, in a depression (terrain).
  2. Burning Moscow map: [NOTE: I AM NOT GOOD AT MAKING MAPS, SO PLEASE DO NOT JUDGE ME. THANK YOU] At least twice the size of Wooded crest. It is an intense map, with burning buildings, small trees with some being ignited. Horses are possible, however, due to the fact there is fire and only one bridge possible to cross, it would be very hard to win a horse fight. The Russians spawn on the end of the town, while the french spawn on the entrance. Fire will reduce soldier's health, and the sky is grey and full of thick black clouds.
Moscow

Burning Moscow. (Do not judge me, again, i am sh** at making maps.)

Ardennes

Ardennes map.

  1. Shooting range: The player could choose to go to a shooting range by clicking at the "Shooting Range" button on the menu. The shooting range has static targets and moving targets. The player can choose to use a rifle, a line infantry musket, a light infantry musket, a Musketoon, or a pistol. If he hits a target, it would disappear. The targets are man-sized and horse-sized. Only one person could be at a shooting range at once. The player's stats, such as accuracy (%, like 100% accuracy with the rifle), hits (like, 100 hits with the rifle), shots fired (like, 100 shots fired with the rifle), his favorite weapons (like, what weapons he uses most of the time at the range) would be shown by pressing "ç".
  2. Example:
  • Accuracy w/ Musketoon: 100%
  • Hits w/ Musketoon: 100 hits
  • Shots fired w/ Musketoon: 100 shots
  • Accuracy w/ rifle: 100%
  • Hits w/ rifle: 100 hits
  • Shots fired w/ rifle: 100 shots
  • Accuracy w/ LN. Infantry musket: 100%
  • Hits w/ LN. musket: 100 hits
  • Shots fired w/ LN. musket: 100 shots
  • Accuracy w/ L.I. musket: 100%
  • Hits w/ LI. musket: 100 hits
  • Shots fired w/ L.I. musket: 100 shots
  • Accuracy w/ pistol: 100%
  • Hits w/ pistol: 100 hits
  • Shots fired w/ pistol: 100 shots
    • Favorite weapons:
    • 1st: Rifle
    • 2nd: Light infantry musket
    • 3rd: Line infantry musket
    • 4th: Musketoon
    • 5th: Pistol
    1. Ghost village: The Polish forces (from Duchy of Warsaw) clash with the Russian forces in a ghost village. There are six houses and a church. The village is surrounded by tall grass and some trees. The map has the same size of La Rothiere's fields.
    2. Battle of Jena-Auerstedt: I don't know. Infantry, militia, cavalry, and artillery. Better version of grasslands. Few buildings spread out and trees. Size of frozen forest.
    3. Baltic seas - Russians clash with Brits on a naval map. A 'Naval' tab would replace the 'Artillery' tab, and would have guys who reload cannons, throw naval mines into the sea, ship drivers and such. Russians arrive first and place traps for the Brits to fall into.

3. Add an Austrian siege. The Austrians get rocket racks, cannons, and hussars, while the French get cannons, organ cannons, and a massive stone wall for riflemen to defend on. Based around artillery. Adding link soon.

-Cash713
Mapa
4. Battle of Lithuania: A map the size of half of Riverside. It's an open map, with few trees and bushes on the sides and a big residence at middle with canons at balconies. There are canon in front of residence too. Map doesn't support cavalary. Duchy of Warsaw and Russia spawns at the opposite sides of map. There are forest at flanks.


Forest Ambush (Russia v France) - A map set on a single road surrounded by thick forests, the French spawn on the start of the road and the Russians spawn in the forests, the Russians will only have access to Miltia while the French will have access to Infantry only. About the size of Wooded Crest.

If the Kingdom of Italy is added[]

The Battle of Mountains Pass - Kingdom Of Italy vs Austrian Empire (Basically This Map is Mountains with high spots and low spots. This Map Will only support infantry.

The Battle Of Venice - Kingdom Of Italy vs Austrian Empire (On A River Map which is similar to Riverside Encampment but with a few buildings on each side with the Kingdom of Italy defending from an invading force of Austrians. This Map will support infantry, cavalry and artillery)

The Battle Of Coastal Sea - Kingdom Of Italy vs United Kingdom (The Kingdom Of Italy defends with artillery ,cavalry and spawn on the exits of the town while The United Kingdom spawns on the beach with infantry and cavalry)


  1. The Battle of Austerlitz, also called Battle of the Three Emperors, was one of the most decisive battles, with the Holy Roman Empire being dissolved shortly after.
  1. Battle of Jena-Auerstedt. This battle marked the temporary puppeting of the Kingdom of Prussia into the French Empire until 1812.

"ADD AN EARLY TRENCH MAP FOR HADES SAKE" -Cash713, blood and iron ranter. (idk remeber saying that)


Gottschee - 1809 Gottscheer rebellion - User:Realqwerty64

  • Austrian Partisans (no other unit type) vs French Directed Italian Forces. Similar to Spanish Farmstead.
  • Similar Tyrolean Rebellion but with Warsaw (Tyrolean) Partisans vs France. Also akin to Spanish Farmstead.
  • External Links: Tyrolean Revolt, Gottschee Revolt.

Jokes[]

LE JAR JAR BATTLEMENT CORPS DE LA REGIMENT OF ANNOYANCE. A regiment that is similar to warsaw partisans but the clothing is white. using the regiment gives you four weapon slots (2 primary, 2 secondary) all slots can have duplicates. knife is the only weapon that can be in all slots. A added bonus this regiment can use the bayonet by its self. This regiment can also ride horses and use artillery (if rammer is given as a primary). The best thing about this regiment, it can loot dead people can give their weapons to other troops (if it is not the own regiment)

Tsar: Russian unit. Only one person can be the Tsar per round duuuh. Gives all buffs: Accuracy 100000000000000000000000% buffed, all Russian muskets get automatic, and the Russian meele weapons 1-hit kill.

Earrape music: Can be played by earrape musicians. The Earrape music is so loud that it destroys all sapper structures. It gives a nerf to the enemies: their muskets can't shoot and their sworlds deal 1 damage. The Prussian earrape musicians give a buff to their teammates.

Creedence musicians: Gamepass unit, only avaible to the U.K and other English-speaking nations. They can play a unique music, called Fortunate Son. It is very loud, so it kills headphone users. The Creedence musicans can call in Helicopters (Hueys), and Napalm strikes.

Fortunate boi: The Fortunate boi is a U.S Marine from the Vietnam War. He is equipped with a M16A1 rifle, a Ka-Bar knife and a Frag grenade. When listening to a Creedence musician's music, Fortunate Son, he gets invincible. 1000000000000000 HP and 10000000000000000 damage with his M16. When he is not listening to Fortunate Son, he is killable and his M16A1 deals 50 damage per shot. 100000 damage buff against Charlie. Rock music for the Vietnam bois. mg42 for the wehraboos and konigstiger aim: 100000000000000000000000000000000000000000 accuracy and 100000000000000000000000000000000000000 hp all hail erwin rommel xddddddddd

Prussian 100000000000000000% discipline: All Prussian soldiers act like bots (from bot commander) and are forced to obey to their officers.

meme machine: gives all buffs, guns are memes to swords are 1-hit kill meme machine is a musician no mercy to meme haters xd kill all use the no u memes against them still no mercy xddddddddddddddd

boi with good succ: use the succ, succ lead, succ wood, succ human, succ dirtt, succ hat, succ flagg how it feels to chew 5 gum simulate your succ

pills of god: these pills are quite yum yum in the tum tum refills %25 of your health

Civil War Medic: If you get wounded, this medic will chop off one of your body member, healing you temporarily but giving depending on the member he cut you off you will get certain debuff. Example: cutting your arm off will give you an acuracy debuff. Cutting your leg a speed debuff. They will also apply a Wound Infection debuff wich will give you -5 health every 10 seconds.

TOXIC PLAYER!111!11 : Guy who auto tbags a player everytime he kill!!11! He is so cool he can spam ez game without having to wait f0r cha1t to finsih so swag i know right hhahaha i'm so funny. he can also kill you in a hit then say "scrubs kid xd 360 no scope i am such a noobslyar." and the bot does it for you. yeey

butter knife: It’s a regular knife, but it can make sandwiches. The sandwich will give all buffs along with a 3rd weapon of choice and will allow the player to aim and reload while walking. The butter knife will only be given to Prussian Militias and Russian Skirmishers and Militias. The chance of getting the butter knife is as likely as a person getting a hammer.

GOD Class : 2000R$ Gamepass. 1 Player per that Class. Gives you the ability to aid your team with boosts like 1000% accuracy, soop: there is a "soop maker" that makes soop for the team. however a sapper is required to make a pot for the soop to be served in. it can be eaten via right clicking the soop pot. the pot empties after 10 right clicks, so dont eat too much, share with the team. you can make soop by harvesting water, and any meat (horse or human.) soop makers are only available in maps with water. you gain 10 hp by eating soop

John Pork: Make a flag with the image of John Pork (or in the Normal Suggestions: Create a flag that costs 50 robux that makes you make any image in the flag)or always insta-kill for 10 seconds. The team would be unaware that you gave any boosts untill they checked it so that it's fair. GODs can only be killed by other GODs in a small Heaven arena, although killing GODs is not required to win the round. GODs won't appear on the map with other players, only in the Heaven arena if challeged by enemy team's god

TOXIC Class: 200R$ Gamepass. 3 Players per that Class. Gives you the ability to debuff your enemy with trolls like: Insult, causes enemy screens to be covered with bubblechat insults, or T-Bag, for which you first need to find a dead enemy and crouch-stand up on him 10 times. After that, the enemy will be stuck in place and keep on crouch-stand uping, while auto-typing "HAHA WE CAN T-BAG YOU TOO!!"

BEAR CAVALARY;It is a cavalry used by the Russians, its main difference is that instead of having a horse as a mount it has a bear, it has the same speed as the heavy cavalry, but it runs over everyone in front of it, taking half of their life. and leaving the affected player lying on the ground for a few seconds, in addition, it has the highest life of any mount, having a total of 400 life

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