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{{Weapon_Infobox|title1 = Rifle|image1 = RifleView.png|nation_uses = All|class_uses = Rifleman, Partisan|weapon_type = Long range Firearm|damage = Lethal, 75 at extremely long range|reload_time = 14 Seconds|effective_range = 0 - 320 studs (lethal up to about 50 studs)}}
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{{Weapon_Infobox|title1 = Rifle|image1 = RifleView.png|nation_uses = All|class_uses = Rifleman, Partisan|weapon_type = Long range Firearm|damage = Lethal, 75 at extremely long range|reload_time = 14 Seconds|effective_range = 0 - 320 studs (lethal up to about 50 studs)}}The '''Rifle''' is a long-ranged [[Weapons|weapon]]. It has high accuracy, but at the penalty of a long reload time. While the rifle may look like a [[Musket (Line Infantry)|musket]] or [[musketoon]], it has a shorter barrel that does not exceed the wooden frame, and is not equipped with a bayonet. The rifle is a firearm generally used in open maps, because of its long range and high rate of damage.
 
__TOC__
 
__TOC__
 
== Usage ==
 
== Usage ==
  +
=== '''Long Range''' ===
  +
The rifle is recommended on larger, more open maps due to its very high range of effectiveness. Whilst using the rifle at long ranges you should profile targets with rifles as they can snipe you. Cover should be used when reloading to avoid easily being picked off by enemy riflemen. [[Cavalry Types and Tips|Cavalry]] can also be a major threat should you be reloading due to your vulnerability. To avoid situations like this [[Cavalry Types and Tips|Cavalry]] should also be profiled and it may be wise to stay in areas where cavalry may have a harder time hitting you, such as behind trees, rocks, or even fortifications. Despite the rifle being the best long ranged weapon, super long ranged enemies may not be easily hit or possibly even survive being hit. You can avoid this by moving closer to enemies when the time is right. Try to move around and find enemies reloading/aiming. If they are reloading, simply put the cursor over their '''torso''' (as aiming at the head usually isn't required and can be even less accurate) and fire. This will 90% of the time kill them. If they are aiming, make sure you are in their blind spot (a bit behind 180 degrees of their line of sight) and fire at them.
   
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=== '''Close Range''' ===
=== Rifle is literally an unbalanced piece of shit with perfect accuracy and ridiculous amount of damage. ===
 
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Close ranges are often where rifles can become vulnerable due to a high reload time. Although not very effective at close ranges it can still be utilized to some degree similar to a musket. An easy way to avoid dying in a close range fight is to not reload if someone is rushing you. Often times riflemen will underestimate how long it takes to load a rifle leading to a quick death by melee weapons without any fight. Avoid situations like these by using your [[sword]] when being rushed or even just retreating out of the engagement. Many situations where riflemen get killed in close range can be avoided by never entering them and waiting for the enemy to come to you.
   
  +
== '''Pros and Cons''' ==
=== When you get hit by a rifle you are either dead or you are at red hp making you unable to melee (in most cases unless if you are a Melee Diety or some shit) ===
 
  +
'''Pros:'''
 
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* A devastating one-hit shot that is still effective at close/medium range.
=== The amount of accuracy on a rifle is fucking mind boggling.It's like you are shooting a fucking  laser beam or an AWP from CSGO ===
 
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* It is the only gun that is able to drain almost all of enemy's health to red, well beyond its furthest range.
 
  +
* The most accurate weapon in the game.
=== The ONLY con you have is the 14 second reload which is 4 seconds longer than Line Inf musket, 5 for Light Inf and 6 for Musketoon.The amount of time you spend on reload is actually worth it because you get to shoot a gun capable of either killing an opponent or making them unable to get close to you  (unless if they have titanium balls to melee you) ===
 
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* It is very unpredictably accurate. Someone shooting you with a rifle is always something to be aware of.
 
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* Great at area denial (Even if there are 15 people there, no one wants to be the first one to be shot)
=== This is why newer players flock to the riflemen class because it's too fucking easy to play with.It's like having auxiliary wheels on a bike as a 5 year old learning how to ride a bike. ===
 
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* Good cavalry repellent (When loaded and presented)
 
  +
'''Cons:'''
=== <br>
 
  +
* Long reloads that leave the user vulnerable.
===
 
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* No bayonet
 
  +
* If camouflage is lost, it may be hard to rehide again.
=== <br>
 
  +
* If the enemy is near and you don't have a loaded rifle, you are doomed.
===
 
 
=== I rest my case, fuck all riflemains. ===
 
 
=== I don't care if you are a "skilled" riflemain you are literally abusing one of or even THE most broken class in the game. Oh wait, all classes are balanced because of their pros and cons, don't call me out on that, Nathan. ===
 
 
=== ===
 
 
[[File:RobloxScreenShot06072016_204057861.png|thumb|318x318px|A rifleman presenting his rifle.]]
 
[[File:RobloxScreenShot06072016_204057861.png|thumb|318x318px|A rifleman presenting his rifle.]]
   

Revision as of 13:56, 23 May 2020

The Rifle is a long-ranged weapon. It has high accuracy, but at the penalty of a long reload time. While the rifle may look like a musket or musketoon, it has a shorter barrel that does not exceed the wooden frame, and is not equipped with a bayonet. The rifle is a firearm generally used in open maps, because of its long range and high rate of damage.

Usage

Long Range

The rifle is recommended on larger, more open maps due to its very high range of effectiveness. Whilst using the rifle at long ranges you should profile targets with rifles as they can snipe you. Cover should be used when reloading to avoid easily being picked off by enemy riflemen. Cavalry can also be a major threat should you be reloading due to your vulnerability. To avoid situations like this Cavalry should also be profiled and it may be wise to stay in areas where cavalry may have a harder time hitting you, such as behind trees, rocks, or even fortifications. Despite the rifle being the best long ranged weapon, super long ranged enemies may not be easily hit or possibly even survive being hit. You can avoid this by moving closer to enemies when the time is right. Try to move around and find enemies reloading/aiming. If they are reloading, simply put the cursor over their torso (as aiming at the head usually isn't required and can be even less accurate) and fire. This will 90% of the time kill them. If they are aiming, make sure you are in their blind spot (a bit behind 180 degrees of their line of sight) and fire at them.

Close Range

Close ranges are often where rifles can become vulnerable due to a high reload time. Although not very effective at close ranges it can still be utilized to some degree similar to a musket. An easy way to avoid dying in a close range fight is to not reload if someone is rushing you. Often times riflemen will underestimate how long it takes to load a rifle leading to a quick death by melee weapons without any fight. Avoid situations like these by using your sword when being rushed or even just retreating out of the engagement. Many situations where riflemen get killed in close range can be avoided by never entering them and waiting for the enemy to come to you.

Pros and Cons

Pros:

  • A devastating one-hit shot that is still effective at close/medium range.
  • It is the only gun that is able to drain almost all of enemy's health to red, well beyond its furthest range.
  • The most accurate weapon in the game.
  • It is very unpredictably accurate. Someone shooting you with a rifle is always something to be aware of.
  • Great at area denial (Even if there are 15 people there, no one wants to be the first one to be shot)
  • Good cavalry repellent (When loaded and presented)

Cons:

  • Long reloads that leave the user vulnerable.
  • No bayonet
  • If camouflage is lost, it may be hard to rehide again.
  • If the enemy is near and you don't have a loaded rifle, you are doomed.
RobloxScreenShot06072016 204057861

A rifleman presenting his rifle.

RifleCocked

The rifle is cocked.

Rifle
Weapons of Blood & Iron.
Main Article Weapons and Tools
Ranged Weapons Musket (Line Infantry)Musket (Light Infantry)PistolCavalry PistolMusketoonRifle
Standard Melee Weapons SabreSwordSabre BriquetSword BayonetSapper AxeLanceHeavy SwordHeavy Sabre
Militia Melee Weapons Hand AxeKnifePikeSledgehammerWar ScytheBranchSickle
Militia HammerWar Shovel
Features ReloadingControlsAttack DirectionsBlockingFiringBracingSurrendering
Miscellaneous Weapon IdeasEquipment MenuBayonet
Artillery Main ArticleField gunHowitzerCanister ShotRound Shot