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The rifle is a long-ranged weapon. It has high accuracy, but at the penalty of a long reload speed (15 seconds). While the rifle may look like a musket or musketoon, it has a shorter barrel that barely exceeds the wooden frame, is not equipped with a bayonet, and has a different stock and trigger guard than the two. Rifle classes are mostly found in the skirmisher section of the equipment selector.

The rifle is a skirmisher type firearm generally used in open maps, because of its long-range and high damage. Rifles able to instantly kill anyone from a small to medium range, and around 3/4 of a player's health at a long range. Rifles have the unique ability to instantly kill from any range if the bullet hits the head of any opponents.

Design

The rifle was designed based on the Baker Rifle (Pattern 1800 Infantry Rifle) used by the British in the Napoleonic Wars. It also takes elements from the Brown Bess as well.

Usage

Long Range

The rifle is recommended on larger, more open maps due to its great range. Flanking is your best option as it allows you to freely shoot while leaving the enemy to the attention of your team.

Avoid going near or inside buildings because it puts you at a major disadvantage, given that you are stationary and people can kill you easily with melee weapons. Staying near cover is advisable when using a rifle because the long reload leaves you exposed to enemy fire. Obstacles like trees or walls that can cover your body is sufficient enough. Avoid any cover where the enemy can approach you easily, or move if the enemy begins to approach you.

One advantage of the rifle is that it can outrange any other type of gun in terms of damage and accuracy, so if you are in the situation where you and a musket are aiming at each other at a far range, it is more likely you will hit and kill than the musket. You can also bait guns that cannot one-shot kill you into readying first and then either shooting them in the body (not recommended unless you know they're within 200 studs) or shooting them in the head, which is made easier due to the fact you have more time. Doing this has a possibility of you leaving unscathed or at least alive.

You can support your team with the fact this can headshot kill, allowing very long range kills to unsuspecting victims harassing your team, preferable standing still, or lowering them down enough with a shot to the body. This can work well against campers since most people think they're safe behind walls and peek their head out, allowing for a possible kill.

When facing cavalry, shooting down the rider is an option but not reliable if they start moving in an irregular pattern. If they do start harassing you, then you should stay near an obstacle (tree, barricade, etc.) to protect yourself. You can just block their every hits if necessary.

Close Range

Close ranges are often where rifles can become vulnerable due to their high reload time, and that muskets are often just as lethal closer up. Take caution that if you and a musket need to reload, the musket has a significant advantage with reload speed, which may give them enough time to aim and shoot you.

Treat sword fighting as a last resort rather than a necessary option. It's usually better to let the enemy come to you instead of you coming to them. Many situations where riflemen get killed in close range can be avoided by never entering them and waiting for the enemy to come to you.

Trivia

  • A Cross-Map shot from one spawn to the other can make the enemy red or even dead on the following maps: The Bridge of Arcole, La Haye Sainte, La Rothiere's Fields, Road To Smolensk.
  • Rifling of the gun can be seen when looking down the barrel.
  • As with all guns, players can begin walking with the paper cartridge in the end of the barrel without it falling out.
  • The rifle commonly known for its long reloads and being the most powerful firearm in-game in terms of damage.
  • The rifle is the only weapon in the game that can one-shot kill a player with full health from all ranges.
  • Warsaw and Spain don't have conventional rifle-wielding units, instead they have "Militia Riflemen", which get either a hand axe or a knife as their secondary weapon.

Pros & Cons

Pros

  • High overall damage means it can kill wounded players from any range with one shot.
  • Headshots kill at all ranges.
  • Has the highest lethal range for shots to the torso.
  • High accuracy allows for precision shots at far ranges.
  • Low bullet prediction needed for fast moving targets at close range.
  • As lethal as normal muskets close-mid range (you can still kill people).

Cons

  • Very long 15 second reload.
  • No Bayonet.
  • As lethal as normal muskets close-mid range (you're better off with other muskets then).
  • The rifle can be overwhelmed with multiple targets at mid-range due to the long reload, giving players a much larger window to counter the reload if not supported by teammates (and maybe constructions).

Gallery

Weapons of Blood & Iron.
Main Article Weapons and Tools
Ranged Weapons Musket (Line Infantry)Musket (Light Infantry)PistolCavalry PistolMusketoonRifle
Standard Melee Weapons SabreSwordSabre BriquetSword BayonetSapper AxeLanceHeavy SwordHeavy Sabre
Militia Melee Weapons Hand AxeKnifePikeSledgehammerWar ScytheBranchSickle
Militia HammerWar Shovel
Features ReloadingControlsAttack DirectionsBlockingFiringBracingSurrendering
Miscellaneous Weapon IdeasEquipment MenuBayonet
Artillery Main ArticleField gunHowitzerCanister ShotRound Shot
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