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The pistol (colloquially known as a flintlock) is a ranged weapon issued to officers and, at times, partisans by a randomized load-out. It has the shortest range out of all ranged weapons and is also the least accurate but gives you the ability to move around while presenting or reloading the pistol and also has a slightly fast reload speed (8 seconds), making the gun acceptable in closer ranges.

Two pistols are present: the steel pistol for the officers of the United Kingdom's 42nd Regiment of Foot, and the standard pistol found with other officers. The steel pistol is only a cosmetic feature. Pistols are likely smoothbore considering their terrible range and accuracy.

Usage[]

Close Range[]

The pistol is a firearm limited to close range. Despite this, the pistol is a very effective close weapon when used properly. In close range, it is possible to one-shot an enemy. Oftentimes, it is beneficial to shoot at close-range and engage in melee to 'finish them off'. It is not advised to use the pistol in large, open maps, due to its lack of damage in long range.

Pistols with their movement ability, can be quite useful in clearing a building as the player can slowly move around with their pistol aimed and ready to fire. While the hit boxes can become irregular in buildings, slow movement and a precise shot on the chest will have a high chance of landing on the enemy.

When in open areas, a pistol can deal with any melee weapon. Heavy two-handed weapons are the most vulnerable since they have a short range. If a player can aim at the head of a moving target, they can kill of anyone until they face multiple opponents or suddenly have to fend off a bigger gun without cover.

If a player's character suddenly falls after switching weapons during the reloading of a pistol, they should start blocking to avoid being struck while on the ground. Once the player gets up, attack anyone within range and retreat. If the enemy does not make distance, then either run to team members or attack till they die.

Pros & Cons[]

Firing Sound

Pros

  • Effective in close combat.
  • Able to move while reloading or aiming.
  • Movement ability allows you to surprise enemies, especially indoors.
  • Quick reload.
  • Can instantly kill players with a torso or headshot within 10 studs.
  • Extra threatening to players due to the fact you can move, making it harder for people to evade your sightlines (in close range).

Cons

  • Slowest muzzle velocity of all weapons, lining up hits is considerably harder.
  • Poor overall accuracy makes hits sporadic, even at close range sometimes.
  • Very low range.
  • Slow walking speed while reloading or aiming.
  • Limb shots do not kill a full health player at any range.

Gallery[]

Weapons of Blood & Iron.
Main Article Weapons and Tools
Ranged Weapons Musket (Line Infantry)Musket (Light Infantry)PistolCavalry PistolMusketoonRifle
Standard Melee Weapons SabreSwordSabre BriquetSword BayonetSapper AxeLanceHeavy SwordHeavy Sabre
Militia Melee Weapons Hand AxeKnifePikeSledgehammerWar ScytheBranchSickle
Militia HammerWar Shovel
Features ReloadingControlsAttack DirectionsBlockingFiringBracingSurrendering
Miscellaneous Weapon IdeasEquipment MenuBayonet
Artillery Main ArticleField gunHowitzerCanister ShotRound Shot
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